Eat Hat AR

https://lydwen.github.io/tom_site/eat_hat.png

2017 – Eat Hat AR – Online turn-based strategy game in Augmented Reality – Personal/School Project

You can find a video of the project here (in French but the images permits to understand the concepts).

This project took us one semester, in parallel with our other courses. We were four developers (three of us specialized in Software Architecture, and one in Human-Computer Interaction) and one 3D artist.

EatHat AR is a turn based strategy game where the board is real AND virtual. You have a custom wooden board in the hand that you can move to see the different faces and know about the current game state. We add the real board around it thanks to augmented reality. The game is only playable online. EatHat AR is a project to prove our competencies as engineer, so we design and develop the system in a way that it can scale with multiple game in parallel, it’s easily maintenable by some other developer and it is customizable for a game designer without touching code but only using the Unity3D interface.

The game has been presented to the public during the Festival International des Jeux de Cannes 2017.

My work :

  • Design and development of the data model (cubical representation of the board and movements of the pawns around it).
  • Design and develop the client-server communication abstraction.
  • Design and develop the service discovery in Go.