2016 – ChessProject – Framework to prototype AR board game for Game Designers – School Project
A video presenting the result in French.
During one month, I design with three developers and one 3D artist a framework prototype. Its goal is to provide to game designers the tools to create their own AR board game (chess-style) on a cubical board without writing a single line of code. Instead, they will work with Unity 3D with personalized field. As in Lego, you play with bricks : you plug some rule bricks (unity component) somewhere, fulfill the parameters and here we go the game is ready!
My work :
- Design and development of the data model (cubical representation of the board and movements of the pawns around it).
- Design and develop the “rule brick” concept : rules that launch events and that are triggered by anothers elements.
