Portfolio

Here you can find different projects I worked on. Click on them for more details on what I’ve done!

11-11 : Memories Retold

Commercial Project
– PS4 TRCs and optimization.
– Creation of a Bird gameplay (3Cs, tools for the game designers, music synchronization) and a card minigame (UI, animation driven).
– Tools for the game designers integrated with the visual scripting tools they used.
– Audio tools for the sound designers.
– Continous Integration system between Plastic SCM, Jenkins and Slack.

Eat Hat AR

Personal/School Project
– Design and develop the data model (cubical representation of the board and movements of the pawns around it).
– Design and develop the client-server communication abstraction.
– Design and develop the service discovery in Go server).

ChessProject AR

School Project
– Design and develop the data model (cubical representation of the board and movements of the pawns around it).
– Design and develop the “rule brick” concept for the framework

Rogue Shield

Personal Project
– Develop character movements and camera (3Cs)
– Develop the shield gameplay (repulse enemies and projectiles from them or from traps)
– Develop an inventory, enemy looting, and item use.
– Develop triggers traps (as dart trap that are activated when the players is in front of it)

Snowdon Racing

School Project
– Design and develop attack objects in tortoise’s mario kart-style (attack that goes right in front of the car and bounce on the wall, attack on the nearest car, attack on the car that is in first place)
– Design and develop object that can be destruct by using attack objects
– Help for the Level Design (shortway thanks to the destructible objects, limits of the map)
– Develop the final ranking and the restart of the game